- How To Play Casino 21
- How To Win At The Casino
- How To Play 21 At The Casino
- How To Play In Casino
- 21 Casino Game Free
- Best Casino Games To Play
We’ve got it all—everything from the high-stakes style of blackjack, the fast-paced excitement of craps, to the thrill and strategy of Pai Gow poker. With 75 tables waiting for you, odds are you’re in for the time of your life.
Thus, a player may stand on the two cards originally dealt to them, or they may ask the dealer for additional cards, one at a time, until deciding to stand on the total (if it is 21 or under), or goes 'bust' (if it is over 21). In the latter case, the player loses and the dealer collects the bet wagered. Don’t be in a hurry and don’t accept outside pressure to play too quickly, whether you are playing at home or in a casino. Bonus Money Guide to Blackjack: How to play Blackjack online and win. Hearing “money management” and “gambling” in one sentence may confuse you. Usually these are mutually exclusive terms. Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.
Baccarat
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The object of Baccarat is simple: bet on which hand will have the highest value – the player, the bank or a tie. To begin, a total of four cards are dealt: the first and third are the player’s hand, while the second and fourth belong to the dealer. Face cards and tens are worth zero, aces are worth 1 and cards 2 through 9 are worth that number. The hand value is determined by the sum total of the cards. For example, a 2 and a 3 are worth 5 (2+3 = 5). However, in values that exceed 10, the first digit is dropped. So a 6 and a 7 are worth 3 (6+7 = 13, drop the first digit of 1). The highest possible value is 9.
EZ Baccarat
EZ Baccarat is played the same way as traditional baccarat. The draw rules have NOT been changed.
There is no longer a 5% commission on a winning Banker wager. Instead, a winning Banker hand having a three card total of seven (the Dragon 7) is a push.
Additional Wagers
Additional Wagers
A Banker win with a 3 card total of 7 is called a Dragon 7; and optional bets made on this wining outcome are paid 40 to 1. The Banker side is a 'Push.' All other bets lose.
A Player win with a 3 card total of 8 is called a Panda 8; and optional bets made on this wining outcome are paid 25 to 1. The Player side is paid even money. All other bets lose.
Midi Baccarat
Midi Baccarat is a cross between Mini Baccarat and Baccarat. You experience the benefits of both games - but with a faster pace of play.
Blackjack
The classic game in which the player tries to draw to 21, or closer to 21, than the dealer without going over (busting). Each player starts with two cards face up, then is allowed to hit (take another card) or stay (play that hand). The dealer starts with two cards as well, but one is face up and the other face down. Face cards (jack, queen, king) are worth 10, and aces are worth 1 or 11 (player choice). Receiving an ace and a 10 on your first two cards is the lucrative hand known as “blackjack.” Additional bets like “splitting” and “doubling down” are also available on certain hands.
Blackjack: Bonus Spin, Blazing 7’s & Lucky Ladies
Bonus Spin: Players who made a side bet on the $5 Bonus Spin and are dealt a Blackjack will press a button that spins a virtual wheel allowing them to win various prizes or a top jackpot award. All Bonus spin side bets lose if players do not have an Ace or Blackjack in their ?first two cards.
Blazing 7’s: Players who made a side bet on the $5 Blazing 7’s Progressive and are dealt any 7’s in their initial two cards win according to the posted pay table. If Player has two 7’s in the first two cards and the Dealer’s up card is a 7, the Player will qualify for one of the posted Three 7’s payouts.
Lucky Ladies: Lucky Ladies is an optional side bet made on a standard blackjack game. The winning wager occurs when the player’s first two cards equal twenty (20). Higher payouts occur if the player’s two cards are suited or matched, or if the player’s two cards are both Queens of Hearts and the dealer has a blackjack.
craps
Possibly the most exciting game on the floor, Craps often draws the biggest crowds. The game appears complicated to the newcomer, but the premise is actually quite simple. Players wage money on the outcome of one roll, or a series of rolls, of two dice by the “shooter.” The game is played in rounds, and the first roll of each new round is called the “come-out roll.” An array of player bets is available both for the come-out roll, as well as each additional roll, with payouts dependent on the likelihood of each outcome.
fortune Pai gow
Pai Gow Poker was created using elements of the ancient Chinese game Pai Gow and the popular American game of Poker. To begin, each player receives seven cards. The object is for the player to create two poker hands out of the seven cards: a five-card poker hand and a two-card poker hand. To win, both the player’s high hand and the second hand must be higher than the bank hands to win. If only one hand is higher, the result is a tie. If both hands are lower, the player loses.
Roulette
Perhaps the simplest table game of all. In Roulette, a croupier spins the wheel in one direction then places and spins a ball in the opposite direction. After a number of revolutions, the ball eventually falls into one of 38 slots. If the ball lands in a number or color where you placed a bet prior to the spin, you win.
High Card Flush
High card Flush is the only non-blackjack table game to come along that is non-poker based. It is suits-based and requires no knowledge of poker to play.
Flush: Compare your Flush to the paytable for great odds.*
Straight Flush: Win big with a Straight Flush. The larger the Straight Flush, the more you win!*
Ante: Win when your Flush is higher than the Dealer, or if the Dealer doesn’t qualify.
Raise: Make up to 3X your Ante wager, depending upon your Flush. The better your hand, the more you can wager! (Dealer must qualify to win).
*The Flush and Straight Flush wagers are independent of the outcome of the Ante and Raise.
Four Card Poker
In this game, you play against the dealer. You receive five cards to make your best four-card poker hand and the dealer receives six cards to make his best four-card poker hand.
Mississippi Stud
Mississippi Stud is a five-card poker game that lets players bet up to 10 units on a single hand. In Mississippi Stud, players compete against a paytable, not against the dealer, and win if their hand is pair of jacks or better.
Progressive Three Card Poker
The same as three card poker but with an additional side bet of $1 which qualifies players for additional payouts up to the current progressive jackpot. Jackpot starts at $1,000 and increases every round until paid! Ace, king, queen of spades pays the top progressive award.
Ultimate Texas Hold’em
Texas Hold'em Bonus incorporates the elements of Texas Hold'em Poker with the addition of a bonus option. Each player and the dealer are dealt two cards. Five community cards are displayed in the center of the table. Players use their two-card hand along with the five community cards to make the best possible five card poker hand. Unlike Texas Hold'em Poker, players are wagering their hand against the dealer hand.
Three Card Poker
Easy to learn and fun to play, Three-Card Poker has gained enormous popularity in casinos. The game actually consists of two games: Ante-and-Play (in which you play the dealer to see who has the highest hand) and PairPlus (in which you simply wager on whether or not you'll be dealt a pair or better).
For Ante-and-Play, the player places an “ante” (bet) before receiving his cards. The cards are then dealt, and the player can fold and lose the ante or raise by placing a bet of equal money to the ante. If he chooses to play, one of three things can happen. The first is that the dealer does not qualify (have a hand of queen high or better) and the ante is paid out even money while the play bet is returned to the player. If the dealer does qualify, the player wins if his hand ranks higher than the dealer’s, resulting in a payout of even money on the ante and the play bets. If the dealer has the higher hand, the dealer takes both the ante and the play bets.
21+3
21 + 3 combines two of the most basic casino table games: Blackjack and 3 Card Poker. After placing your wagers (a required Blackjack wager and an optional 21 + 3 wager), you will be dealt 2 cards face up. If you made the 21 + 3 wager, use your 2 cards plus the dealer’s up card to create your 3 card hand.
The payout table for the 3 card hand is as follows:
- Straight Flush 9 to 1
- Three of a Kind 9 to 1
- Straight 9 to 1
- Flush 9 to 1
Normal blackjack rules apply for the required Blackjack wager.
TOP 3: A second optional side wager used in the game of blackjack in conjunction with the 21+3 wager. The TOP 3 wager can only be offered on blackjack tables with the 21+3 wager. Just as the 21+3 wager the TOP 3 wager is based on a three card hand using the dealer’s initial up card and the player’s two initial up cards to form a three card poker hand.
dj wild stud poker
The object of DJ Wild Poker is to get a higher five-card poker hand than the dealer. The game is played with five wild cards—the four deuces and one joker. DJ Wild Poker also features a bonus bet that wins if a player has three of a kind or better. The bet pays higher odds if players get the hands naturally, as opposed to using wild cards.
Roll to win Craps
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Roll To Win Craps is a groundbreaking semi-autonomous craps game which allows players to shoot real dice across a large LED playing field screen. Utilizing the same footprint as a traditional craps table, the bright LED panels on Roll To Win Craps display amazing graphics and eye-catching animations.
Individual player stations accept cash and provide tickets, so no physical chips are needed for play. Players are able to place bets privately on their screen, and then see their virtual chips displayed on the main playing field. Silveroakcasino com login.
This page is partly based on contributions from Kim Scarborough, Janet Levy, Scott Grengs and Rachel Hooley. The historical introduction draws on an article by Franco Pratesi: Casino from Nowhere to Vaguely Everywhere (originally published in The Playing-Card Vol XXIV No 1 July/Aug 1995 pages 6-11)
Introduction
Casino is the only fishing game to have become popular in English speaking countries. Although it is traditionally supposed to have originated in Italy, there is no direct evidence of it having been played there, at least under that name, though many other Italian fishing games are known. Casino first appears in the card game literature at the end of the eighteenth century in London, and shortly afterwards in Germany. In the late nineteenth century it became fashionable in America and a number of new variations were developed. There is a dispute about the correct spelling of the name - the earliest sources use the spelling Casino, but a tradition has grown up among later writers to spell it with a double 's': Cassino.
The aim in Casino is to capture cards from a layout of face up cards on the table. Casinos for beginners. A card is captured by playing a matching card from hand. It is also possible to capture several cards at once if their values add up to the value of the card played. Captured cards are stored face down in front of the player who captured them and scored at the end of the play. Cards from hand can also be combined with table cards into builds, which can only be captured as a unit.
This page describes the most usual Anglo-American version of Casino in which picture cards, not having a numerical value, can only capture an equal picture. There are many variants in which picture cards also have numerical values. In English-speaking countries this type of game is known as Royal Casino, and interesting versions of it are popular in various parts of the world. On other pages of this site there are descriptions of:
- Royal Casino and the version played in the Dominican Republic, which features different scoring in the endgame;
- Casino in Southern Africa (Swaziland, Lesotho and South Africa), where cards can be from opponents' capture piles can be reused in builds;
- Casino (Kasino) in Nordic countries (Sweden, Norway and Finland) which is usually played without building;
- Krypkasino, a reverse variant from Sweden in which the aim is to avoid capturing cards.
We would like to thank the following partner sites for their support:
Since 2017, the website casinotopp.net has been helping Norwegian gamers to find safe places to play online. Reza Shojaei and his team of writers at Value Marketing in Oslo aim to provide objective reviews of online casinos and slots and all the information needed for players to find the casino that suits them best. In 2019 the English language partner site casinotop.com was opened, where journalists and copywriters from the Malta office provide a similar service for the Canadian market.
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Players and Cards
The game works best with from 2 to 4 players, though in theory more could take part. It has the distinction of being one of the few games which will deal out evenly to two, three, or four players. Four players can play in partnerships, two against two, with partners sitting opposite each other.
A regular 52 card deck is used. Each numeral card (ace-ten) is counted as its numerical value (ace = 1, two = 2, etc). Picked up cards are accumulated in a pile to be counted at the end of the round.
The Deal
The dealer deals four cards to each player and four cards face up in the centre (these centre cards are laid out separately so that all are visible). Traditionally, the deal is in twos: two cards to each other player, two to the table, then two to the dealer, then repeat. However, some players prefer to deal the cards singly. The remainder of the deck is temporarily put aside. After everyone has played their four cards, another hand of four cards is dealt to each player from the remaining cards, but no more cards are dealt to the table after the first deal. After these cards have been played there is another deal, and this continues until all 52 cards have been dealt (this takes 6 deals for 2 players, 4 deals for three players, 3 deals for 4 players). The dealer must announce 'last' when dealing the last cards. After the last cards have been played and the hand scored, the deal passes to the left for the next round.
The Play
Starting with the player to the left of the dealer and continuing clockwise, each player in turn must play one card out from hand face up on the table. This card may or may not capture one or more cards from the table.
- In case of a capture, when the other players have had an opportunity to see the capturing card, the player picks up this card and the captured cards and stores them all face down in a pile.
- If there is no capture the played card remains face up on the table.
Irrespective of whether a capture was made or not, the turn passes to the next player.
In detail, the possible types of play are as follows:
Example:The Q and Q are on the table, and the Q is played. The player may capture one of the queens from the table but not both.
- cards which are part of a build (see below) can only be captured by a card of the rank announced for that build;
- when sets are captured, each captured card can only be counted as belonging to one such set.
Example If an eight is played it could capture one, two or three eights from the table. It could also capture a five and a three, or a four and two twos. If the following cards are on the table: A 2 3 5 6 8, then an eight could capture 8 6 2 5 3 or 8 5 2 A, but not all six cards.
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single builds and multiple builds.- A single build consists of two or more cards whose capture values add up to the capture value of the build - for example a 5-build made of a 2 and a 3, or a 10-build made of A-4-5.
- A multiple build consists of two or more cards or sets of cards, each of which equates to the capture value of the build - for example a 5-build made of a 2 and a 3 plus a 4 and an ace, or a 5-build made of A-4 and 5, or a 9-build made of two nines, or a 9-build made of 6-3 plus 5-4 plus 9.
Examples
- If there is a 5 on the table, a player holding a 3 and an 8 may put the 3 on the 5 and announce 'building 8'; this single build can now only be captured by an 8.
- If there is an ace and a two on the table, a player holding two threes and a six could play one of the threes and either:
- capture the two and the ace;
- combine the played three with the ace and the two and make a single build, announcing 'building 6';
- combine the played three with the ace and the two and make a multiple build, announcing 'building 3';
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- You may add a card from your hand to a single build, increasing the capturing number, provided that you also hold a card which will capture the new build. At the same time you may incorporate additional cards from the table into the build, if they are equal to the new capturing number. In this case the build will become multiple. You can never use a card from the table to change the value of a single build.Example A The table contains a build consisting of two threes, announced as a build of six. If you hold a two and an eight, you can add the two to the build announcing 'building 8'. The next player, holding an ace and a nine, could then add the ace and say 'building 9'.The capturing number of a multiple build can never be changed. If the original build of two threes in the above example had been announced as building three (rather than building six), it would not be possible for a player holding a two and a five to add the two to the build, making five, not for a player holding a two and an eight to add the two making eight.Example B The table contains an ace, a two and a four; the ace and the four have been combined by a previous player into a build of five. You hold a three, an eight and a ten. You can play your three onto the single five-build and announce 'building eight', but you are not allowed to incorporate the two from the table into this build to make it a build of ten.Example C The table contains a three and a four, built into a seven, and a separate nine. You hold a two and a nine. You can play your two, combining it with the seven-build to make nine, and at the same time incorporate the nine on the table into the build, converting it to a multiple build and saying 'building nine'.
- You may add to any build, single or multiple, by playing a card from your hand which, either alone or combined with other cards on the table which are not yet in builds, matches the existing capture number of the build, provided that you hold a card which can capture the combined build.Example The table contains a 9-build consisting of a 5 and a 4, and there is also a 3 on the table. You hold a six and two nines. You can play your 6, combining it with the 3 and the existing build to make a new multiple build of 9. Then on your next turn (provided that no one else captured) you could add one of the nines from your hand to the build. Finally, on the following turn, you could capture the whole build with your second nine.
Note that when making or adding to a build, you must contribute a card to it from your hand. You cannot just combine various cards which are already on the table to form a build. Note also that once a build contains more than one card or sets of cards which add to the capturing number, it is a multiple build and the capturing number can no longer be changed.
Example. There is a multiple 8-build of 3-5-8 on the table, and there is also a loose 6 on the table. In your hand you have 2, 8, 8, 10. You may add one of your 8s to the build, making 3-5-8-8, or to add your 2 together with the 6 on the table, making 3-5-8-2-6, still with capture value 8. You cannot use your 2 to change the capture value to 10.
When all the cards have been played in the final deal, the last player who made a capture also wins any cards which are left on the table (these cards are sometimes known as the residue). That is why it is important that the dealer should announce 'last' when dealing the last cards.
Hint on tactics: it is often good for the dealer to hold back a face card to play last if possible; this will capture a matching face card on the table and thereby also win any other table cards that remain.
Scoring
Each player (or team) counts their score based on the pile of cards they have won. There are eleven possible points in each hand:
- whoever has the Most Cards gets three points;
- whoever has Most Spades is one point;
- each Ace is worth one point (capturing an ace with another ace is called 'cash' by some players)
- the ten of diamonds, called Big Casino or the Good Ten, is worth two points;
- the two of spades, called Little Casino or the Good Two, is worth one point.
If there is a tie for most cards or most spades, no one gets those points.
Whoever first reaches a total of 21 or more points, over however many rounds it takes, wins the game. If two people reach the target on the same round, whoever has the higher score wins. If there is a tie, another round is played.
Variations
Building Rules
Building is the most intricate part of the game, and there are several variations in exactly what is allowed when creating or capturing builds, and many of the card game books are ambiguous on this point. Some people play by more permissive rules, for example:
- Some players allow a player to trail a card and simultaneously make a build by combining other cards on the table, not including the card played.
- Some players allow a player who has a build on the table simply to trail a card on subsequent turns, leaving the build in place.
- Some players allow cards from the table to be used to help increase the value of a single build, provided that a card from your hand is also used to increase the value. In this variation, in Example B under rule 5 above, it would be legal when playing your 3 on the 5-build to incorporate the 2 from the table as well, making a single build of 10. On the other hand, if there was a 6-build and a 3 on the table and you had two nines in your hand, it would not be legal to combine one of your nines with the six-build and the three to make a multiple build of nines, because when changing the value of a build, the card you play from your hand has to contribute to the change of value.
- Some players treat a single build exactly like a single card of the same value, for the purpose of capturing it or extending the build. For example, if there is a build of 6 (5+A) on the table and a loose 4, a player who holds a 10 can capture the 6-build and the 4, and a player who holds two 10's can combine one 10 from hand with the 6-build and the 4 to make a multiple 10-build.
Sweeps
Many people play that a Sweep is worth one point. A sweep occurs when a player takes all the cards from the table, leaving it empty and forcing the next player to trail. Some players call this a clear. When making a sweep, the capturing card is stored face-up in the pile of won cards, so that the number of sweeps can be checked when scoring. It is possible to make a sweep with the last card of the final deal if it captures all the cards on the table, but if it does not, taking the remaining cards from the table because you made the last capture does not count as a sweep.
Scoring
Other targets for winning the game are possible:
- Some play to 11 points. In a two player game (or a 4-player game with partners), in each round the player with more points scores the difference between the points made by the two players or sides.
- Some play to 50 points.
Some people, instead of scoring three points for cards, award two points to the player with most cards and one point to the player who made the last capture during the game.
Some play that when deciding the overall winner, if more than one player or team reaches the target score in the same round, the points are counted in order: cards, spades, big casino, little casino, aces (in the order spades, clubs, hearts, diamonds), sweeps. If the aces are not sufficient to reach the target score then the player or team with more sweeps wins; if they have the same number of sweeps another hand is played to decide the winner.
Some players, when approaching the target score, count the points as they are earned - each sweep as it happens, aces, big and little casino as they are captured, and spades or cards as soon as one player has captured 7 or 27 of them respectively. In this case the play ends soon as a player correctly claims to have won by reaching the target score (even if the opponent has in fact scored more but failed to claim it). Some score sweeps as they happen, but the remaining points in a specific order, with an agreed order of suits for the aces.
Some books describe Spade Casino, a variant in which instead of counting a point for most spades, each spade counts 1 point and the jack of spades counts an extra point. The ace and two of spades still count an extra point as well, so that the total points available (excluding sweeps) are 24: cards (3) + ten of diamonds (2) + the four aces and the two and jack of spades (6) + the spades (13).
Other Variations
How To Play In Casino
See also the pages on Royal Casino, African Casino, Nordic Casino and Krypkasino.
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Software
With Mari J Michaelis's SpiteNET: Cassino computer program you can play against the computer or against a live opponent over the Internet.
Best Casino Games To Play
You can download a freeware Casino program from Thanos Card Games.
Games4All has published a free Cassino app for the Android platform.
Carl Scafidi has published a free Casino app for iPhone or iPad.